Casey Muxlow

Independent Developer

118 Ellen Court, Jacksonville, NC 28540

903-818-8662

 muxlowcasey@gmail.com 

https://www.linkedin.com/casey-muxlow-685842116

SUMMARY


Versatile and detail-driven game developer with 2 years of experience in Unity, Unreal Engine and Roblox Studio. I've contributed to
three game projects - Specter Virus (Unreal Engine), Celestial Siege (Unity), and Harena (Unity) focusing on character systems,
weapon logic, enemy AI, boss design, UI, and VFX. Proficient in C#, C++, and Lua, with experience leading small teams, writing full
GDDs, and delivering engaging, polished gameplay systems.

SKILLS


  • Programming Languages: C#, C++,
    Lua

 

  • Software and Tools: Unreal Engine,
    Unity Roblox Studio, Blender,
    Accurig, Visual Studio, JetBrains
    Rider, Discord, VoiceMod Gimp
  • Game Design: GDD(Game Design
    Document), Level, Gameplay and
    Story writing
  • Project Management: Team Leadership, Scheduling, Cross-functional Communication
  • Game Development: Weapon, Player,
    Enemy, Interactable, UI, Character
    Rigging, Game Testing, Audio
    Programming
  • Source Control: GitHub, Perforce

EXPERIENCE


Lead Game Designer and Developer

March 2025 - Present

Beastslayer: Origins | Team Size Solo, UE 5 | Jacksonville- NC

  • Created primary game concept and authored full Game Design Document (GDD).
  • Modeled and textured key environment props in Blender.
  • Designed secret areas and lore-driven unlocks, encouraging exploration and replayability.

Lead Game Designer and Developer

January 2025 - March 2025

Specter Virus | Team Size 5, UE 5 | Jacksonville-NC

  • Built full first-month prototype solo before team expansion to a 5-person team; served as lead designer and systems
    implementer.
  • Created original game concept and authored full Game Design Document (GDD).
  • Designed and optimized full game levels, integrating exploration flow and horror elements.
  • Programmed all weapon systems, consumables, enemy interactions, and persistent settings using Blueprints and C++.
  • Designed and animated full UI system (HUD, inventory, menus), and created all branding assets using GIMP.

Lead Game Designer and Developer

December 2024 - January 2025

Harena | Team Size 4 | Unity, Jacksonville-NC

  • Led a 4-person development team through full production cycle in one month.
  • Built all levels, portal VFX, and visual transitions to reinforce feedback and progression cues.
  • Programmed all player combat systems: weapons, projectiles, reloading, and NPC-triggered unlocks.

Gameplay Programmer and Technical Designer

September 2024 - December 2024

Celestial Siege | Unity |Team Size 6, Jacksonville-NC

  • Designed and implemented a modular object pooling system, weapon swap logic, and inventory using scriptable objects.
  • Developed smart AI alert behavior, enabling enemies to share detection states and coordinate searches dynamically.
  • Built and optimized a multi-phase boss battle featuring shield mechanics, wave spawning, and performance tuning for stable
    framerate.

Team Lead Supervisor

September 2022 - February 2023

Vertex Aerospace, Jacksonville, NC

  • Managed daily and weekly tasks of a team of 50+ full-time employees.
  • Oversaw aircraft production efforts on 6 CH53E helicopters and ensured adherence to production schedules.
  • Served as a primary point of contact for communication with Production Control, Site Managers, and 2 government liaison.
  • Collaborated closely with a software engineer to develop and refine a software solution, enhancing its usability and
    adoption, leading to a 16% increase in production.

Team Lead

February 2019 - September 2022

Vertex Aerospace, Jacksonville, NC

  • Supervised the CH-53E aircraft reset process and ensured parts were ordered and available increasing United States Marine
    Corps flight hours over 80%.
  • Maintained up-to-date aircraft reset documentation for 3 aircraft for Production Control and Quality Assurance.
  • Updated Production Control daily on work progress and any challenges encountered during throughout reset to ensure
    aircraft completion time.

EDUCATION


Bachelor of Science in Game Development

Full Sail University, Winter Park, FL

Valedictorian — GPA: 3.85

March 2025

Airframe and Powerplant Certification

Craven Community College, Havelock, NC

February 2016

Center for Naval Aviation Technical Training 

CNATT, MCAS New River, Jacksonville, NC 

Meritorious Promotion with Various certifications.

August 2011

CERTIFICATIONS


  • Airframe and Powerplant Certification
  • Top Secret Security Clearance (Valid until 2031)
  • Manufacturers Identification Code (Coast Guard)