Platform:
PC
Engine:
Unity
Duration:
1 month
Team Size:
4
Harena is a top down arcade where the player can teleport to 3 different levels to battle the enemies which increase in difficulty. Can you defeat the final boss and unlock every weapon? This game was built over a 1- month time period.
Project Scope and Team Dynamics
I worked on the player, player animations, weapons, level designs, loading screens, the logic for weapon unlocks, NPC interaction, and the teleporters. I also assisted with UI and enemy logic. The project concluded at the end of the month.
My Contributions
Design and Systems
- Designed and balanced all core gameplay mechanics and narrative integration
- Developed the weapon system
- Created the NPC interaction with weapon unlocking
Gameplay and Programming
- Programmed all weapons, projectiles, shooting, and reloading logic
- Developed the NPC and incorporated a counter to verify that the player met minimum requirements before giving them the next weapon
- Programmed the teleporters ensuring that the player may only exit the arena if they have beaten all enemies
- Designed all of the player logic including the camera
- Created the progression saving logic to ensure returning players can continue where they left off
Level and Environment Design
- Designed, built and optimized the full game levels with exploration paths into the arenas
VFX and Visual Feedback
- Designed and implemented the portal visual effects to give immediate player feedback for progression to another area
Art and Animation
- Designed the logo and the developer splash in Gimp
- Animated all player actions including movement and weapon use
- Designed and implemented the user interface for NPC interaction
- Created both the static loading screen and the animated loading screen
Audio
- Created the voice over for the NPC using Voice Mod
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