Platform:

PC

Engine:

Unreal Engine

Duration:

On-Going

Team Size:

1

Beastslayer: Origins is a third-person game that blends deep character development, thrilling combat, and rich lore, all set in a universe brimming with mysteries. Players will face difficult choices, test their abilities against the deadliest Beasts, and uncover the secrets that could change the fate of the galaxy. This game is a personal on-going project more work is being done and many place holders still remain while work continues.


Project Scope and Team Dynamics

Currently I do not have a team to assist with implementation of this game therefore I am working on all aspects of the game.


My Contributions

Design and Systems

  • Authored the full Game Design Document

Gameplay and Programming

  • Built all interactable objects

Level and Environment Design

  • Built all buildings, Caves, and pathways throughout the level

VFX and Visual Feedback

  • Designed and implemented all real-time visual effects using Unreal Engine's Niagara system
  • Created:
    • Fire effects
    • Water fountain effects
    • Dust effects

Art and Animation

  • Designed the Logo
  • Created the current green portal in Blender (still a work in progress)
  • Built the green gem in Blender (more gems to come)
  • Developed the current gauntlet in Blender (more variations to come)

Last Updated on 6/23/2025

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