Platform:
PC
Engine:
Unreal Engine
Duration:
On-Going
Team Size:
1
Beastslayer: Origins is a third-person game that blends deep character development, thrilling combat, and rich lore, all set in a universe brimming with mysteries. Players will face difficult choices, test their abilities against the deadliest Beasts, and uncover the secrets that could change the fate of the galaxy. This game is a personal on-going project more work is being done and many place holders still remain while work continues.
Project Scope and Team Dynamics
Currently I do not have a team to assist with implementation of this game therefore I am working on all aspects of the game.
My Contributions
Design and Systems
- Authored the full Game Design Document
Gameplay and Programming
- Built all interactable objects
Level and Environment Design
- Built all buildings, Caves, and pathways throughout the level
VFX and Visual Feedback
- Designed and implemented all real-time visual effects using Unreal Engine's Niagara system
- Created:
- Fire effects
- Water fountain effects
- Dust effects
Art and Animation
- Designed the Logo
- Created the current green portal in Blender (still a work in progress)
- Built the green gem in Blender (more gems to come)
- Developed the current gauntlet in Blender (more variations to come)
Last Updated on 6/23/2025
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